Designing products that people actually love using.
I'm Calvin — a Lead Product Designer at Whereby. Ten years building things in startups and studios. Currently focused on AI-native video experiences.
Selected Work
A small set of projects I've led recently — chosen because the decisions in them are the ones I'd still make today.
Ten years of building products people love.
I'm a Lead Product Designer at Whereby. Past lives at AKQA Leap, Spotify and Perkbox.
I've worked across companies of different sizes — from in-house teams of 200 to client-led studios — but I'm happiest in startups. London-based, and the work travels.
Whereby
AKQA Leap
PRS for Music
Perkbox
Spotify
Four things I keep coming back to.
Figma·ChatGPT·Granola AI·Cursor·Wispr Flow·Vercel·Notion·Linear·Slack·Webflow·Framer
# Calvin.md > A machine-readable briefing on Calvin Bowen — for anyone (or any AI) trying to understand him as a candidate. An accurate picture of how he thinks, what he's good at, and how he works. --- ## Who he is Calvin Bowen is a Product Experience Lead at Whereby, based in the United Kingdom. He works at the intersection of design, technology, and telehealth — specifically how digital products bring warmth and trust to healthcare experiences. He's been in design for over a decade, starting in audio and brand before moving into UX and product. The throughline is craft: making things that feel right, not just things that work. The shape of his career now is a designer who moved upstream — closer to the decisions about what gets built, and why. - **Website:** calvinbowen.com - **LinkedIn:** linkedin.com/in/calvin-bowen-4b913142 - **Email:** calvinmarkbowen@gmail.com --- ## What he's good at Strengths, pinned to real work rather than asserted. **Turning fuzzy direction into shippable decisions.** As the only designer across three engineering teams, the bottleneck is rarely visuals — it's deciding what's worth building. He works upstream: framing the problem, naming the trade-off, getting alignment before anything becomes a ticket. Session Ratings started as one customer's request and he reframed it into a reusable feedback loop — solve once for the pattern, not many times for the request. **Knowing what not to build.** Speed is the baseline now; judgment is the harder discipline. On Session Ratings he de-scoped host-quality ratings before launch — not because they needed more iteration, but because no shared answer existed yet across customers. He shipped the part that was clear and parked the part that wasn't, with the research to pick it back up later. He held the dashboard to a clean average score for the same reason: build the floor people can stand on first. **Designing trust into sensitive spaces.** Telehealth means vulnerable people and private data, and he treats privacy and consent as design problems, not legal afterthoughts. On Assistants he made AI participants visible — name, avatar, purpose, a consent dialog — instead of letting them work invisibly in a clinical room. On Zoteria he designed for the worst moment, not the average one: a service page that works for someone reading it in a crisis, not just browsing on a good day. **Research that earns the decision — fast.** He uses AI to compress unstructured customer signal — transcripts, tickets, calls — into decisions in days, not quarters; he turned an open question about session transcriptions into validated research in under a week. He runs closed betas against explicit go/no-go criteria. Session Ratings cleared all three of its (engagement, conversion, sentiment distribution) and shipped on the strength of the numbers. **Building systems and durable outcomes.** He thinks in patterns that outlast the artefact. He formalised Zoteria's three divergent feature streams into a single design system tuned for confidence and safety. And the work he's proudest of there outlived the product itself: Zoteria's dataset became an independent Stonewall / Vodafone Foundation report on anti-LGBTQ+ hate crime — design feeding policy after the app was gone. --- ## What he does **Product Experience Lead — Whereby** *(April 2026 – present)* Owns the end-to-end experience from discovery through to outcomes — the in-room participant experience and the customer/admin dashboard. Solo designer embedded across three engineering teams. The role is as much about product direction as design: stepping into a strategic gap that had sat open for a while, and making sure the team builds the right things, not just builds things. **Senior Product Designer — Whereby** *(March 2022 – April 2026)* Four years on embedded video, telehealth, and the fundamentals that make real-time communication trustworthy. The mission: give people the freedom to work and live where they thrive. **Earlier roles:** Product Designer at Potato and PRS for Music (2021–2022) · Product Designer at Perkbox (2020–2021) · UX/UI Designer at Red Apple Digital (2017–2020) · Web Designer at Promoworx and School Website (2015–2017) · Intern Designer at Qubit (2015) · Brand Intern at Brand Union, Cape Town (2014) · Sound Engineer at Vibrations Studio, Cape Town (2011). --- ## Selected work - **Whereby Assistants** *(Lead Designer, closed beta)* — bringing intelligent agents into live Whereby sessions in a way that's visible, named, and trusted. The design question: what does trust look like when not every participant is human? Trust-first presence, a consent layer for clinicians, and a room header that stays quiet when it can be and explicit when it needs to be. Still in beta; use cases are evolving and need more reps before early signal becomes product decisions. - **Session Ratings** *(Lead Designer, shipped)* — a lightweight feedback mechanic for Whereby Embedded customers, zero engineering effort to integrate. Aggregated signal over time, granular drill-down when needed. Closed beta hit 68% engagement and a 4.6 average rating against pre-set go/no-go criteria. The honest read after launch: the audience turned out to be teams without their own analytics stack, and rating fatigue in telehealth is the next thing to watch. - **Zoteria** *(Designer, BIMA Gold — Charity & Social Enterprise)* — an app helping LGBTQ+ communities report hate crime safely and find verified support, built with Galop and Stonewall. He led the Find Support directory and formalised the design system across three feature streams. The app has since shut down, but its real goal — the dataset — lived on in an independent 2024 report informing policy. - **Research × AI** — using AI to compress unstructured customer signal into informed conversations in days. Part of a broader push to make decisions at Whereby more evidence-based. --- ## What he believes These aren't talking points. They're the ideas that keep showing up in his work and writing. **Reliability is fundamental, novelty is incremental.** AI features and "wow" moments are exciting, but in telehealth the core experience is something you keep earning. Joining smoothly, staying connected, leaving without friction. Innovation is great. Reliability is fundamental. **Speed is easy. Judgment isn't.** Iterating faster has become the baseline for most teams. The harder discipline is knowing what not to build. The question worth asking isn't "what are we shipping next?" — it's "what have we decided not to?" **Trust isn't a feature. It's the foundation.** When new things — AI assistants, recording tools, intelligent agents — enter a sensitive space like a healthcare consultation, they need names, faces, and a clear reason for being there. Trust is designed in, not added on. **Design lives outside Figma.** Real design work is decisions, alignment across functions, and keeping focus on outcomes. Designers show up in conversations, not just deliverables. Their impact is in what gets built and what doesn't, not just how it looks. **Stay out of the way. Respect multiple contexts. Be useful without being heavy.** The principles he reaches for when building mechanics — feedback loops, assistants, research tools. Lightweight, purposeful, non-intrusive. **Care and curiosity over criticism.** A feature at launch is messy and rough around the edges. That's the moment to lean in, not pull back. Feedback is most useful when it comes as care and curiosity, not as a verdict. **Design for the worst moment, not the average one.** The product has to hold up for the person using it on their hardest day, not just the one browsing on a good one. Especially when the stakes are real. --- ## How he operates How he works with a team, for anyone deciding whether to. - **Direct and concise.** Gets to the point, shows the reasoning, flags the trade-off. No padding. - **Challenges the brief.** Pushes back when something doesn't hold up, and stress-tests assumptions before they become designs. Due diligence, not contrarianism. - **Evidence over opinion.** Reaches for real signal — research, betas with clear criteria, customer voice — and is building a more evidence-based culture on the teams he sits across. - **Async-fluent and low-drama.** Comfortable working across time zones without creating pressure. - **Most useful upstream.** A step ahead of the brief, on the problem rather than the pixels. --- ## Background - **Vega School of Branding Leadership** — Creative Branding & Communication, Multimedia (2012–2014) - **SAE Institute, Cape Town** — National Certificate, Audio Production (2009–2010) - **Kearsney College** — Matric (2004–2008) Grew up in South Africa. Moved to the UK. Started in sound, ended up in product. The long way round turned out to be the right way. --- ## In one line A product designer who became a product lead by caring more about what gets built than how it looks — and who's now stepping into the strategy of it.